
These sprites are supposed to be used when Yamato Man is standing still and ducking whilst his spear is without it's tip. Given how his grounded throwing animation is animated, it's possible this was supposed to be used for an aerial throwing animation. This sprite was supposed to be used while Knight Man was airborne. This sprite were supposed to be used when Flame Man uses Flame Blast, however they ended up using the same ones for both frames of the animation, resulting in Flame Man's knee being unnecessarily cut short.

His shooting animation ends up using the other leg sprites instead, rendering this tile unused. This sprite was supposed to be used when Centaur Man shoots his buster, lining up with one of his walking sprites. (Source: BMF54123) Unused Graphics Centaur Man

You'll need to change this to view most sprites other than Mega Man. Changing this will load the corresponding set of tiles into VRAM. You will be presented with the following options: The code will come to a blank screen, but the menu will appear by pressing A.

There is a sprite viewer and sound test combo menu that can be accessed through Game Genie code EZKKIVKG+LLVKATOL+AXEGLVTU. Figure out how to properly reactivate the in-game debug menu that leads here.
